Whether they come from this world or
another place entirely is uncertain, for they are difficult to engage with any
lucidity if at all. Few live who have seen their faces to vouch for their
humanity.
Little is known of these sequined
spiral dancers for their motivations are inscrutable. What is certain is that they possess an
otherworldly air and detachment, and that they are some of the most dangerous opponents
engaged in the great game that surrounds the Shining Trapezohedron.
No. Enc.: 1d12 (2d10)
Alignment: Chaotic
Movement: 150 (50)
Armor Class: 4
Hit Dice: 4 + 1
Attacks: 1 ranged or melee, by weapon
or special. They usually use blades but these may be any kind from daggers to
greatswords. There is a base 25% chance that each melee weapon is equivalent to
a +1 weapon and a 5% chance it is +2.
Damage: By weapon or see below
Save: F7
Morale: 10 if the objective seems
obtainable, if it becomes clear that no effort can succeed they will leave.
Hoard Class: custom
XP: As Ogre Mage
- Uncanny Dodge and dodge missiles as a monk as Monk/Mystic
- Immune to Charm, ESP, Mind Control (do they even have minds as we do?)
- May not be held if they are ‘dancing’ (melee combat),
- Supreme leaping and tumbling: May move through occupied space provided there is physical room to realistically do so.
- One spell of first or second level. E.g. Hypnotism, Mirror image, Change Self, Phantasmal Force, Invisibility
- Harlequin Assassins surprise on 1-4 on d6. (yes scarier than a ranger)
- Harlequin Assassin Dance (in your face Backstab): Although a Harlequin Assassin is perfectly capable of backstabbing if the target is unaware, even when in plain sight their strange movements give them a chance to surprise an opponent the first time that Harlequin attacks that person in melee combat. The mechanic is that the target rolls for surprise (1-4 on d6) and if ‘surprised’ then the harlequin may backstab.
- FOR UBER SCARY CAMPAIGNS ONLY : The harlequin assassin has a % chance of killing when successfully attacking with a backstab as a fourth level assassin.
Harlequin Outfit.
Gives the wearer the effect of blur. Killing a Harlequin might damage
the suit.
Harlequin Razor Pistol.
The antique looking firearms have an ammunition capacity of 2 or 3, do
damage 2d6 and look very John Blanche.