The Land of a Thousand Towers: 20 Campaign
Questions – Jeff Rients style.
Gus’ = normal, mine = italics.
Jeff's 20 Questions
1.
Where can we go to buy standard equipment?
All roads lead to Denethix and pretty much anything can be obtained
there. Most towns will have most
standard gear, and Lugosi is known for some of the best artisans in the land.
2.
Where can we go to get platemail custom fitted for
this monster I just befriended?
Probably in Denethix to have that sort of work done casually. .
3.
Who is the mightiest wizard in the land?
The founder of Denethix, Feretha of course! You’re new around here right?
4.
Who is the greatest warrior in the land?
Depends who you ask and what game you’re asking about Jimmy. Captain Tyro of the fist has a deadly
reputation for skill and prowess. The
barbarians up north are pretty tough, and the Gauchos of the plains have a
reputation for being meaner than cut snakes.
I hear some wizard from down south wears golden armour and has a golden
sword and is undefeated too. Still, history
has a few notable meat axes such as Torpo the Cannibal which make a statement
like ‘greatest warrior’ hard to pin down, and when you also consider Moktars, Pug
Uglies and the like, well, there’s plenty of ‘ard b’stards out there.
5.
Who is the richest person in the land?
Well the mysterious
bee riding Wizard from the South Hexamacht the Apigamon appears to have an
inexhaustible supply of rubies, diamonds and emeralds – that has to count for
something. Otherwise some of the merchants, manufacturers and bureaucrats of
Denethix are pretty wealthy. Anyone with shares in the Bank Inviolable is
likely to be sitting pretty sweet too.
6.
Where can we go to get some magical healing?
The Priests
and Priestesses of the Orbital Gods can show you the power divine mercy if
tithe a sufficient amount of coin. They sure are greedy those gods. Also the
Temple of Science might be able to provide “healing” in the form of skin
grafting, implants and prosthesis and such.
7.
What is the deal with my cleric's religion?
The Church of the Orbital Gods is vast – pick
a deity, it likely exists – the weirder the better. There's a table I can roll
on for you as well. Monstcrom, the god of dooms and felines is a personal
favorite. Of course whatever petty satellite borne deity you pick, know that
the others all get a piece of you as well and may/will make demands of your
cleric.
8.
Where can we go to get cures for the following
conditions: poison, disease, curse, level drain, lycanthropy, polymorph,
alignment change, death, undeath?
Poison and disease the Scientists might be able to handle the rest you'll
need to seek the aid of the orbital gods. Lost super-science or a friendly
wizard might be a help as well. You were getting sick of that character
anyway, right.
|
I pronounce thee Most Sci-En-Tiffic. |
7.
Is there a magic guild my MU belongs to or that I
can join in order to get more spells?
What? You're a
magic user – you know that magic is an addiction that leads to megalomaniacal
insanity right? No.
8.
Where can I find an alchemist, sage or other expert
NPC?
Denethix is just
bubbling over with skilled craftsmen and experts. More than a few skilled artisans have packed up and moved to Lugosi to
get out of the scum pit that is Denethix as well.
9.
Where can I hire mercenaries?
Several bars along
the streets of Lesser Men, Industrious Efforts and the Alien tend to have
desperate sell swords or cater to wandering antisocial types.
Anywhere you can find them. There
may be agents in Denethix who can help you.
Have you considered slaves?
10.
Is there any place on the map where swords are
illegal, magic is outlawed or any other notable hassles from Johnny Law?
Magic isn't
illegal, but you know it's a dangerous addiction, heck even a variegated
eye-leech fiend knows that. The law doesn't take kindly to people starting
trouble, agitating among the lower classes or bad mouthing their betters.
11.
Which way to the nearest tavern?
Any which way.
Every major street in Denethix and the outlaying villages has at least one
tavern of some sort. If you want to
go anywhere other than Bella’s Bar and Grille, right?
12.
What monsters are terrorizing the countryside
sufficiently that if I kill them I will become famous?
It's not so much
monsters as Wizards. Kill a mad Wizard and you'll be famous. Rumor
has it that a few travellers have been carried off by ‘crystal jaguars’ to the
south, and well, there was that Vampire that quite publicly slaughtered all
those people at the festival of fangs recently in Lugosi.
|
Yeah, this IS the Vampire in question. I ain't messing with it! |
15.
Are there any wars brewing I could go fight?
The Nomads of the
Lanthanide Wastes have risen up under the serpent khan and are threatening
the valuable Certopsian Trade. The Fist is recruiting. Psssst,
hey, you wanna get involved in a secret
war?....
16.
How about gladiatorial arenas complete with
hard-won glory and fabulous cash prizes?
It's best to sell
yourself into slavery first – there are short term indentures for arena
fighting, but really it's against the law to do it as a free person – the pit
fighters just won't have that sort of unseemly thing.
17.
Are there any secret societies with sinister
agendas I could join and/or fight?
Yes, The
Scientists, The Church of the Starry Wisdom (might have heard of them!), Society of the Luminous Spark, League
of Flesh Debtholders (did a spot of work
for them), various ‘criminal’ organizations (oh dear, you might not have a whole lot of choice about this one after ‘you
know what’).
18.
What is there to eat around here? Sure theres several
tables – from humble Mold cake to decadent dinosaur filets of various kinds
covered in gold leaf. I”m telling ya, the
eyeballs in tomato sauce at Bellas is worth the trip.
19.
Any legendary lost treasures I could be looking
for?
Anything from the
pre collapse era will fetch a good price, but nothing really legendary. It's
about volume not uniqueness – the world is very old, unique junk that was once
fancy is everywhere.
Listen to your rumours players, you might even consider taking
notes. There is that great ‘treasure rumors’
table of Gus’ too. I might have rolled
on that a couple of times.
20.
Where is the nearest dragon or other monster with
Type H treasure?
Where you least
expect it – or within the Anomalous Subsurface Environment. What’s Type ‘H’ treasure?
Brendan's 20 Questions
1.
Ability scores generation method?
4D6, drop lowest, swap two results.
Or 3D6 in order if you’re hardcore and want to impress the DM. If bonuses add up to less than zero then
re-roll (unless you don't want to re-roll of course).
2.
How are death and dying handled?
‘Often’. At 0hp make a saving
throw verses death or die. If you
survive you are on 0hp and effectively useless until you get medical
attention. If you go to -6 then you carry
some sort of permanent effects (negotiated), and at -10 you are dead and don’t
get a saving throw.
3.
What about raising the dead?
You mean like the church of Furter do with their reanimated Remeberated
Dead*? No, oh I see, well the tales tell of the ancients having that
sort of ability. Maybe the church, but I
would expect such a miracle to require a large sacrifice – a alge sacrifice of the
golden kind.
4.
How are replacement PCs handled?
We have had henchmen become PCs and new PCs roll up, whatever you
prefer, but if you roll a new one your new character gets half of the xp your
old one had. If your new character dies
in the first session, you do not divide xp in half again.
5.
Initiative: individual, group, or something else?
We go round the table in order and get statements of intent. One roll on D6 for the whole group and we go
round the table again to act.
In a one on one situation dex modifiers apply. If you are in an open field and you have a
knife, and the dude has a polearm, the dude will go first in the first round,
then roll initiative.
6.
Are there critical hits and fumbles? How do they
work?
A natural 20 is maximum damage. A
natural 01 is an auto-miss, plus roll D6 – getting another 1 is really bad
here.
7.
Do I get any benefits for wearing a helmet?
You look snazzy and
will get bonuses to certain saves. It’s working for us so far so how about we
wing it!
|
Denethix extreme sports require helmets. |
8.
Can I hurt my friends if I fire into melee or do
something similarly silly?
Silly actions may have unwelcome results. If your mates were in a brawl, would you fire
a gun into the melee? Oh really? Roll d20 then, and don’t miss. Definitely DON’T
fumble!
9.
Will we need to run from some encounters, or will
we be able to kill everything?
Yeah, might have learned this the hard way. Run you little meatbags, mwah
ha ha ha...
10.
Level-draining monsters: yes or no?
Yes, but I will try to foreshadow just how really really bad for you
health said creature or situation is.
Like how even the really tough NPCs ran like little girls when the
Vampire appeared.
11.
Are there going to be cases where a failed save
results in PC death?
Frequently, what
else is a saving throw for – they can be minimized by player knowledge. Exactly
what Gus said. Repeat after me...
12.
How strictly are encumbrance & resources
tracked?
Going forward I think I need to put a stop to the ‘one of everything’ approach
and like the LotFP approach. Or spare us
all the book-keeping and just buy a frikken Donkey already.
13.
What's required when my PC gains a level? Training?
Do I get new spells automatically? Can it happen in the middle of an adventure,
or do I have to wait for down time?
Usually you will need to be ‘rested’ to gain a level, so for now that
means in town between adventures. I”m
prepared to be flexible if this is a downer on fun, but it stands for now. You get your new level spell when you spend
the proper amount of time and money researching it.
14.
What do I get experience for?
Completing larger
goals, exploration, treasure and killing monsters (in that order). And some DM fiat based on table time and generally slack attitude to
detailed book keeping.
15.
How are traps located? Description, dice rolling,
or some combination?
By listening closely to descriptions, actively thinking, and searching
when you suspect there may be a trap. If
you do the right things you’ll detect the trap.
You did read the primer right?
16.
Are retainers encouraged and how does morale work?
Retainers are proving essential to survival.. Remember those two guys
carried off by ghouls? They could have
been you. Remember when Cybella ordered Jon-O-Tan to go into the scary ass tomb
first, well that called for morale roll, and we have already had one henchman
(the uber-statted Valgerd T1) quit as a result of his bosses anti-social
behaviour (Yes the T1 was lawful).
17.
How do I identify magic items?
Well the Scientists might be able to tell you something about it. Oh, and that cute young thing Dawn said she
had ways.
18.
Can I buy magic items? Oh, come on: how about just
potions?
Seriously, do you see anyone advertising that they are a wizard around
here? The DM does have a nice table of ‘magic’ stuff for PCs to waste their
money on; does that count?
19.
Can I create magic items? When and how?
Sure – on an ad hoc
basis if you invest time, money and magical components.
20.
What about splitting the party?
Sending the thief out in front is one thing, spending half the game
session listening to your friends have fun is another.
What about good and evil?
It’s hard for me to picture objective/absolute good or evil in this setting, however
protection from evil may be useful against multi-dimensional beings and the
like.
*These guys featured in the adventure The Obelisk of Forgotten Memories available at Dungeon of Signs. Download it, it's as good as any d&d adventure I've read. To my players, just don't click the link. Really, it's better that way.