(Or Orange, Yellow, Green, ... you get it.)
A NEW CHARACTER CLASS FOR THE GAME.
Those lucky guys and gals in red who have clawed their
way up from the black-clad masses are a plucky bunch, and very good at hunting
down commie mutant traitors. Your best
friend the computer wants you and all your above average fellow citizens to
root out threats to the community and eliminate them. Problem is you are a
commie, a mutant, and a traitor, and this has recently gotten you deeper into the
poo than a transhyperdiabetic in a fresh vat of pink-fun. Oh Dear. Time to ditch friend computer’s ‘protection’
and take your chances on the unknown surface...
The PCs picked up an orange troublefixer very early in the game as a henchman. One Jon-O-Tan. Table needs a couple of entries but here you go.
PRIME
REQUISITES: None.
HIT
POINTS: As Thieves (1D6
per level)
ATTACK: Thieves
ARMOUR: Light
WEAPONS: Any
EXPERIENCE
POINTS: As Dwarf (we’ll see how this goes)
CLASS
ABILITIES:
THIEF
SKILLS: Move Silently, Slight of Hand, Hear Noise. (All at same
chance as ‘Hear Noise’ for a thief of the same level)
MUTANT
POWER: One Power at first level, and at every fourth level,
i.e. two at fourth, three powers at level eight. I am thinking these will be once per day for
the sake of simplicity.
I have used the mutant power tables I found at Save Vs
Total Party Kill and added a few categories myself. My additions in italics
from ‘21’ onward.
SERVICE
GROUP TRAINING:
Which branch of the communities infrastructure were you drafted to and
what did you do? Roll D8 on the Service Group Table below. (it is
compulsory to roll, you do not get to choose, are you saying friend computer is
wrong?)
SECRET
SOCIETY. I am largely
glossing over this one as it is unlikely to affect play. Sierra Club perhaps?
MANDATORY
BONUS DUTY: It’s your lucky day citizen, friend computer has chosen
you..blah blah blah, that means nothing now, but they did issue you with this
neat... Roll D6 on the Mandatory Bonus Duty Table below. (it is compulsory to
roll, you do not get to choose, are you saying friend computer is wrong?)
STARTING
EQUIPMENT: Red/Orange
Coveralls (as leather), Laser Pistol. D6 damage.
6 shots per screw on disposable barrel. 1D4-1 barrels. 50% Red/Orange
rubber truncheon 1D4 non-lethal. Today’s happy pill, and a foil wrapped,
‘Protien Satisifier TM’, Treasonous Surface-Party 1-pager.
QUIRK/HINDRANCE:
These guys aren't entirely comfortable in wide open spaces with no roof. No need to screw the player but good for a
few roleplaying giggles.
TROUBLESHOOTER
TABLES
SERVICE
GROUP TRAINING TABLE: Roll
D8 (it is compulsory to roll, you do not
get to choose, are you saying friend computer is wrong?)
Roll D8
|
SERVICE GROUP
|
RELATED BENEFIT
|
1
|
Armed Forces
|
Able to wear medium armour
|
2
|
CPU
|
Use Computers or Repair/Program Robot
|
3
|
Housing and Mind Control
|
+1 reaction adjustment (if reasonable)
|
4
|
Internal Security
|
Pick any group’s benefit or Pick Locks
|
5
|
Power Services
|
Understand Electricity (sort of)
|
6
|
Production, Logistics & Commissariat
|
Count as carrying one less item
|
7
|
Research & Development
|
Choose one item – don’t be a dick
|
8
|
Technical Services
|
Understand Technology (as Scientist)
|
MANDATORY
BONUS DUTY TABLE: Roll D6 (it is compulsory to roll, you do
not get to choose, are you saying friend computer is wrong?)
Roll D6
|
MANDATORY BONUS DUTY
|
BENEFIT
|
1
|
Team Leader
|
Nothing, if you’re as good as your last
clone you have everything you need. (awesome enough already)
|
2
|
Loyalty Officer
|
Stun Laser Barrel Sv Vs Paralyze 2-5rounds
|
3
|
Hygiene Officer
|
Wet wipes, Spray, 2x each +2 sv vs poison
or disease
|
4
|
Comms and Recording
|
Two way radio set or Video Recorder (tape)
|
5
|
Happiness Officer
|
Book of Jokes and vial of ‘perky pills’
(sic, it’s Valium)
|
6
|
Equipment Guy
|
Mechanical, Electrical, or Electronic Tool
Kit
|
MUTANT
POWER TABLE (it is compulsory to roll, you do not get to
choose, are you saying friend computer is wrong?)
D2X
|
PSYCHIC ABILITY
|
MIMICS SPELL
|
1
|
Ego
Impression
|
Allure:MU1
|
2
|
Mind
Control
|
Charm
Person:MU1
|
3
|
Mind
Link
|
Message:MU1
|
4
|
Mind Wipe
|
Amnesia:MU2
|
5
|
Project
Sound
|
Auditory
Illusion:ILL2
|
6
|
ESP
|
ESP:MU2
|
7
|
Project
Anxiety
|
Scare:MU2
|
8
|
Clairaudience
|
Clairaudience:MU3
|
9
|
Clairvoyance
|
Clairvoyance:MU3
|
10
|
Thought
Insinuation
|
Suggestion:MU3
|
11
|
Remote
Viewing
|
Arcane
Eye:MU4
|
12
|
Monstrous
Mind Control
|
Charm
Monster:MU4
|
13
|
Manipulate
Emotions
|
Confusion:MU4
|
14
|
Mind
Blast
|
Feeblemind:MU5
|
15
|
Telekinesis
|
Telekinesis:MU5
|
16
|
Pyrokinesis
|
Pyrotechnics:MU2
|
17
|
Hypnotism
|
Hypnotism:ILL1
|
18
|
Hypnotic
Pattern
|
Hypnotic
Pattern:ILL2
|
19
|
Project
Fear
|
Fear:MU4
|
20
|
Project
Nightmare
|
Phantasmal
Killer:ILL4
|
21
|
Bio Roid-Rage
|
Strenth:MU2
|
22
|
Teleport
|
Dimension Door:MU4
|
23
|
Machine Empathy*
|
Charm Machines (as Charm Monster):MU4
|
24
|
Playin’ Opossum
|
Feign Death:MU3
|
25
|
The Poly-Phasic Shuffle
|
Blink:MU3
|
26
|
|
|
27
|
Natural Weapon
|
Lvl 1-3 D6, lvl 4-7 D8, lvl
8+ D10
|
28
|
Extra Limb
|
Smaller a bit atrophied from
being hidden for so long, +1 AC, can hold a small weapon
|
29
|
Vampirism
|
Cause
& Cure Light Wounds: CL1
|
30
|
|
|
Credits. The
picture was found here: http://dmchristopher.com/Reviews/KOBOLD%20RPGs/review_paranoia.htm All references to the Paranoia RPG,
and the product-identity material associated therewith in the post above are
not my property. I own the Paranoia RPG
and wanted to bring my two favourite games together. This is a fan homage only and is not meant to
infringe any rights or imply any ownership, and I will remove this if the
owners of the IP wish, however, I believe leaving it up will be more fun.
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