CAST
Nick: Cybella - Magic
User 1; Jon-O-Tan - Troubleshooter2
(yup, a level 2 henchman!)
Syam: Brychan -
Fighter 1.
Telfer: Maredud - Thief 1.
Michael: Pelegost - Cleric 1
(Calina of the Twelve Annihilations)
Theresa: Fokus –
Cleric 1 (Frig - Gluttony and Rutting)
Having met Patriarch Chax the PCs were shown to the ground
level mausoleum converted to a bunk room and told to make themselves comfortable. It became clear that the followers of the
Orbital God, Furter were engaged in a takeover of the grounds using electro-mechanically
reanimated skeltons and zombies and had at least a dozen acolytes as well.
They were fed and retired for the night.
In the morning Vicar Malokai came to visit them. Showing that he was perhaps more practical
the Chax he agreed that in return for the PCs offer of assistance, he would be
prepared to turn a blind eye to why the PCs had come here, and even go so far
as to consider retrieving the artefacts they had come for as ‘proper
rememberation of the dead’ by fulfilling the wishes of the deceased (Dawn’s
grandmother).
He explained the situation in the grounds, how the pit the
characters had seen the night before had struck the nest of a pack of dog sized
fleas which are in the service of Jackal Mask the Bone Chewer, and that the
Ghouls were the servants of Bezonaught; both examples he said of the degenerate
way the grounds had been kept until the followers of Furter arrived.
He then set out a
plan to deal with the fleas, which involved the remembrated dead surrounding the
sink hole and the party entering from below and assaulting the tunnels to drive
the fleas into the killing zone.
Much to the DMs surprise the party agreed to this without
modification. With the dead in place,
the party prepared to enter the westernmost ‘messy’ ossuary. From the sketch map they were given they were
reluctant to enter via the undercrypt beneath Torpo’s tomb, and settled on a
plan of entry from the top.
(...And so began the scene in the game which has annoyed me
the most so far.)
“An opening lies before you which reaches down into the darkened
ossuary below. The air smells dry and stale. An old and rickety-looking ladder is propped
against one wall of the opening and reaches to the bottom”.
The PCs were initially going to lower Maredud the thief down
on a rope, but the DMs scary descriptions got too much for Maredud’s and they
hesitated and attempted to devise a better plan. Getting impatient, and perhaps too slow to
realise the danger (5 INT) Brychan took the initiative and started down the
ladder, and continued to do so despite the DM generously asking “so you’re going down the old rickety looking
ladder and you’re wearing platemail right?”.
This rather unsubtle hint was ignored however, and one third
of the way down a sickening crack echoed around the chamber below and the
ladder gave way. The boy-fighter grabbed
for the receding rung above as he fell, but failed his save verse breath weapon
(reflex save) and fell twenty feet to the floor taking 2d6 damage which while
only causing six points of damage was enough to take the already wounded
fighter to negative one and a save verses death which he also failed.
Alas, why did he have to die so young. RIP Brychan |
The death march was hummed and another player character was
consigned to the ‘also ran’ list.
(DM’s note - I’m not
sure why but this really annoyed me, Brychan was a cool character and it was
such a waste. This was perhaps
indicative of the general mood at the table that night; probably the least
successful session we have had for a couple of reasons).
The characters changed tack, and decided to enter through
the undercrypt via the 'tidy' ossuary to the east.
Taking their remberated dead with them for support, the PCs
entered the messy ossuary, and immediately became aware of a chittering noise
in the direction of Brychan’s body.
Eight fleas attacked, going for the living in preference over the dead
and a couple of rounds later seven more arrived. Out in front, Pelegost and Cybella took the
brunt of the assault, and both were soon bitten multiple times and reduced to
negative hit points. Fortunately, both
made their saving throws verses death and collapsed alive but seriously
wounded.
The next action one of the PC's zombies rolled a '1', and tripped into a stack of bones (a keyed location hazard). Rolling a 1 on a D6 (my usual 'does something really bad happen' check) the stacks collapse on top of Cybella and Pelgost doing extra damage and taking them both to -7 which is below the -6 threshold for permanent effects.
Maredud ordered the dead into position to cover a retreat
(DM note – they should have used them as shields from the start) and dragged
the unconscious companions an the corpse of Brychan from the chamber, narrowly avoiding being overrun at
the door. For some
reason, rather than continuing to retreat, they made a stand at the door and
paid a high price in rememberated dead for doing so, with all but one of their
reanimated helpers falling to the fleas before the decision was made to close
the door on the last one.
It was late, so we left things there.
LOSSES: Brychan, the dumb but likeable, alas he was
too young!
Be sure to join us here next week, when this list gets
longer, oh yeah, the dice go all session4 on their asses!
GAINS: Allies and information. Malokai has agreed to help the PCs identify
which sarcophagus has Dawn’s grandmother once the situation in the grounds is
resolved.
THE (DIS)HONOUR ROLL
Here we list those brave adventurers who have been tested and found wanting (more hit points).
Here we list those brave adventurers who have been tested and found wanting (more hit points).
NAME CLASS/LEVEL PLAYER SESSION HOW
Dode Enemy-Breaker D1 Nick 2 Fell into a pit trap.
Fighter guy F1 ` Telfer 3 Throat torn out by Pretender.
Mike’s Wizard MU1 Mike 4 Shot through the back with laser
Syam’s Elf E1 Syam 4 Face burned off by energy bolt Brychan F1 Syam 9 Fell down a shaft.
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