SESSION 7 - A Change of Heart and a Cliff Hanger.
(The
adventurers leave Denethix and return to Lugosi to take Dawn up on her offer.)
CAST
Nick: Cybella - Magic
User 1
Syam: Brychan - Fighter
1.
Telfer: Maredud -
Thief 1.
Michael: Pelegost - Cleric 1
(Calina of the Twelve Annihilations)
Theresa: Fokus –
Cleric 1 (Frig of Gluttony and Rutting), Velegerd – Thief 1.
SESSION 7
As we join the PCs they have arrived in
Denethix, done a bit of shopping and now the’re tired. The majority go to a middle of the road inn,
while Pelegost splashes 150gp at the Inn of Alabaster Surprise, as an act of
annihilation to Calina and has the night of his life.
In the morning the PCs want to go shopping
again. They’re sure that if they hang
around the markets long enough I will give tem some special treasure. Well I have just the thing actually, Gus’ table of ‘magic items’ for adventurers to waste money on.
The players were offered the Wasp Gun, Druag's
Spine, and the Thunder Stick. There was
no way they could afford the thunder stick, but paid 300 for Druag’s Spine from
beyond the Lanthanide Wastes and 110 for the freaky Wasp Gun from somewhere
called the Psychonian Chaos Wilds.
Druags Spine is the skull and spine of a
humanoid with sharp canines. For this
necromantically powered weapon the skull and spine have been reinforced with
metal rods. It is still ‘alive’ and can
be swung to bite foes. It is
mechanically the same as a flail. As it
says in the description on the table, ‘Very Metal’.
The Wasp Gun is a weird compact wasp hive
of three inch wasps attached to a large pistol like frame with a power cell, that
fly/shoot out and attack foes for damage when the rigger is pulled – mechanics as
a light crossbow - awesome.
The Trader was initially friendly and told
them he had heard ta the battles out on the lower Certopsian was The Fist
fighting an army of normally non-expansionist tribesmen led by a hardcore of
militaristic Snakemen! And that they had some dinosaurs. Cybella weary of the Wasp Gun now that her
player had guessed nothing on this table was a ‘super weapon’ quite
aggressively warned the trader that she would be back if it didn't work as
sold. The trader had a fellow a marketeer
witness his word bond that he would return some of the price if it was returned
non-functional (he wanted the money) but he didn't seem as friendly anymore.
The players then decided that they wanted
to leave Denethix and take up the offer to assist Dawn, the young lady back in
Lugosi who wants her grandmother’s heirlooms back. So they leave Denethix and head back to
Lugosi.
In the middle of the day, when the sparse
farms outside Denethix have given warn to the dead flat, a hex of dead flat
land covered in shallow craters or pools.
The water therein is of a wide range of colours and can change with the
clouds. The edges of many of these pools
and mini-lakes are often crusted small crystal deposits. Leaving the dead hex they enter a forest, and
rolling a ‘1’ for an encounter we consult the Good Clean Country Violence table
and get:
A young Denethix/Lugosi woman in a torn
dress stumbles out of the forest, a confused look on her face. Seeing the PCs her face snarls into a muzzle
and she runs in to attack. She takes a
bite at Pelegost but misses, and having rolled “50% in a ‘bite and run mood’”
then takes off into the woods on the other side of the road, and jumps and
yelps as Maredud puts a silver crossbow bolt into her back just before she
disappears from view into the trees.
Relieved no one was bitten the finish the
journey to Lugosi.
Meanwhile back in Lugosi, Fokus, Paragon of
Frig, the Orbital God representing Gluttony and Rutting has finished his latest
bender, but this time Vernon is annoyed, and we suspect the Fokus may not be
able to remember just how far he went. Valegerd, Fokus’s henchman is also seemingly
unimpressed with his employer’s behavior and failing a morale role decides to
quit. As Velegerd is leaving Dawn the well to do farmer’s daughter from session
6* comes in and approaches Fokus, and after buttering him up with the whole “Are
you an Adventurer?” line then asks him for his help. He has just agreed to help when the rest of
the PCs arrive, and together they all agree to mount a journey to the Obelisk
to retrieve Dawn’s grandmothers heirloom items.
To convince the party a scroll of identify is bargained, which
immediately gets their cooperation.
Vernon is pleased that the rest of the PCs are here and that they will be
taking Fokus away for a while.
They book a suite for the night, and
talking to Vernon and Mary discover that a bunch of cultists following an
Orbital God named Furter had booted out the other orbital god aspects from the
grounds of the Obelisk which has traditionally been served by many. The also inform the PCs about a place to
stop, Southdeep, which though marked on the map is difficult to find without
knowing the landmarks that mark the beginning of the road to Southdeep.
Successfully locating the marker bluff for
the not so obvious Southdeep path, they set off along the path though the woods.
After a couple of hours the travelers are a little surprised as the trees give way to the edge of massive
shallow sinkhole, two hundred metres across. A road winds down, and at the bottom is a
fissure. Caves dot the road down, and in
many instances buildings are built into the face of the earth. There is some light industry or small mining
operations, and there is some evidence of mining spoil off to one less used
sides of the crater.
They visit the Subterraininn and find a nice
nook near a bunch of happy/angry Halfling miner/bikers decked out in well worn
working leathers, straps and buckles (Effectively all studded leather). The Halflings are friendly and relate to the
characters that refugee pilgrims have fled the Obelisk and had passed through
here. The Halflings are drinking and
arguing and having an ambiguously good/bad dysfunctional sort of time.
Not so much 'leather, straps and buckles' but you get the idea. |
Half the characters get rooms at the Inn. Pelegost
and Cybella decide to stay in one of the public domain caves down below.
When they have chosen their cave, well away
from the fissure, Pelegost, Cybella, Jon-O-Tan receive a vist from a number of
men and women at arms. Corporal Xavar of
the Fist is here on secondment and Sherrif Irena and her ‘friends here’ are the
law around Southdeep. They let the PCs
know that they are welcome to stay the night, but if anything comes out of the
fissure they must raise the alarm, and that if they do stay down here they must
move on in the morning. The PCs agree and an uneventful night is passed, with Pelegost
performing his usual midnight prayer of annihilation for the annihilation of
the day.
Moving on the next day the path south takes
them back to the road, and they journey until they can just see the top of a structure
above the woods far far in the distance that they arrive at the junction where
the path to the grounds of the Obelisk begin. The area is wooded in old twisty trees and has
very low hills, through which the path winds. The woods are dense and dark by the time the
come to a small clearing, and there, stretching up high above the trees is te
Obelisk. To the side of the path are
statues of Bezonaught, Furter and Delphina (download this module if you want to
see the picture).
A little further on the come to the
entrance. They decide to wait and listen
at the edge of the woods, at the low escarpment to the right. Maredud hears something, and the agree that he
should sneak off into the dark woods and see what it was. Maredud hears muttering, and sees a figure.
He also hears Jon-O-Tan moving into the
woods behind him, and as he sights the back of a figue in a hooded green cloak
wearing armour underneath and sneaks up behind with his crossbow. He decides to shoot it in the back for the
first backstab attempt of the campaign and rolls a ‘2’ or something.
The quarrel wizzes past the figure’s ear
and thuds into a tree right in front of it.
Starteled realisation turns into action, and the copper scale mail clad
figure turns, it is gaunt, pale, has blackened bones for fingers where the
flesh has rotted and the face has been partially chewed away around the mouth
which is also black with decay.
It fixes it’s full malevolence on Maredud
and it hisses “Well well, what ‘ave we got ‘ere then?”
...with it getting late I played Maredud’s
encounter for full effect and ended the session, with the first level thief facing
down a scary ass thing, solo!
*This was a recent edit to Session-6.
LOSSES: Valegerd the Thief, ahem, ‘resigns’.
GAINS: Some cool gear.
THE (DIS)HONOUR ROLL
Here we list those brave adventurers who have been tested and found wanting (more hit points).
Here we list those brave adventurers who have been tested and found wanting (more hit points).
Dode Enemy-Breaker, Dwarf-1,
Session2, Fell into a pit trap.
Fighter guy, F1, Session3,
Throat torn out by Pretender.
Mike’s Wizard, MU1, Session4,
Shot in back with laser while carrying 8 flasks of oil in his backpack.
Syam’s Elf, E1, Session4, Face burned off by energy bolt from
nano-poo-monster in water recycling plant.