SESSION 6: A Farmboy, a Moktar, and
a Moustache.
(The
adventurers go to Denethix for a look around)
CAST
Nick: Cybella - Magic
User 1
Syam: Brychan - Fighter
1.
Telfer: Maredud -
Thief 1.
Michael: Pelegost - Cleric 1
(Calina of the Twelve Annihilations)
Theresa: Fokus –
Cleric 1 (Frig of Gluttony and Rutting), Velegerd – Theif 1.
Ha ha, a whole crew of all five players, and yet a shrinking
character cast.
SESSION 6
Having a bit of time on their hands before
the Slavers leave for Denethix the characters kill time in Lugosi for a day or
two.
The PCs are approached at Bella's by Dawn, an attractive well spoken young woman, the daughter of a well to do farmer and less publicly an heiress to a line of female familial witches. Her inheritance, her grandmother's 'tools', had been interred against her will along with her corpse at the Obelisk of Forgotten Memory and she needs the PC's help to retreive the items because she heard it was dangerous down there now. Amazingly the players didn't go for this, thinking she was too nice to be genuine.
The PCs are approached at Bella's by Dawn, an attractive well spoken young woman, the daughter of a well to do farmer and less publicly an heiress to a line of female familial witches. Her inheritance, her grandmother's 'tools', had been interred against her will along with her corpse at the Obelisk of Forgotten Memory and she needs the PC's help to retreive the items because she heard it was dangerous down there now. Amazingly the players didn't go for this, thinking she was too nice to be genuine.
Oh please brave adventurer's, please go and get my |
Rolling for a random encounter the next morning produces six
angry farmers’ sons wanting to know why their sisters have returned home so
upset. A demand for compensation or satisfaction
accopanies a challenge being made to determine how much the PCs will pay.
A strapping bruiser of a farmer’s son squares
off against Brychan for fisticuffs.
Brychan loses initiative and farmer boy rolls a natural twenty for the
grapple followed by a one in a roll under your strength contest to put the
clinch on and humiliate Brychan.
Laughing, the farmers sons take their spoils and head off. Mutterings are made about how this is all
Fokus’ doing (who is notably absent). The PCs maintain a low profile around
town afterwards until the next morning when the slavers they have hired on with
leave for Denethix.
Helping guard the slave caravan for the
trip to Denethix proves largely uneventful, with the slave bosses making it
clear that they did not talk to the help, and the guard leader having little in
conversational ability beyond ‘if shit happens, you all fight’.
Approaching Denethix the characters find an
unwalled city, a mish-mash of architechtural styles with some large structures
at the centre. They approach through the
factory part of town through the coal smoke.
An old woman hawks the PCs a map at the gate for ten gold pieces, and seems
surprised when they accept, quickly handing over a scribble and departing with
their cash.
I'm sure she would hate me for this, buy hey, this is D&D okay, it's important and all that. |
They make their way up the the Street of
Industrious Efforts which features factories, warehouses, the stink of
pollution and chemical run-off, and turn along the Street of Lesser Men. Here they encounter wooden tenements with tin
roofs, often a few stories high, obviously the home to many of the city’s poor;
sitting in doorways, leaning on posts, and collecting in alleys are the
disadvantaged, down on their luck and downright shady.
Making their way to their destinations, the
Street of Tormented Flesh, a collection of tenements tucked between slave
warehouses, flesh markets, auction courtyards, hospitials, and brothels. The slavers order the guardmaster to pay the
PCs and they set off to explore Denethix.
What it would look like if this was a movie (Image: Slave Market by UdonCrew) |
What it probably looked like. |
As they head up the Street of Worthy
Servitude, the main raod in Denethix they pass the palaces and tower of
Feretha. The Palais Immaculate, a ten
story marble edifice which serves as the palace of the Vizier, head of the
Council, Feretha’s tower, a 200’ white sphere atop a 1000’ tower, and the
Palais Indomitable, a massive heavy looking fortress of dark stone with
turreted towers which houses Feretha’s army, the Unyielding Fist.
The PCs decide a trip to the Bazaar
Incomparable is in order. On the way the
pass a formation of Fist equipped with chainmail, spears, swords, and rifles
accompanied by an armoured, tracked and turreted Steel Leviathan. The troops are forming up and looking serious
so the dventurers waste no time in moving on
Passing the Bank Inviolable, they cannot
resist a look inside. They are greeted
by a dapper floor manager who explains the banks terms and relates that he
hopes the PCs will return to open an account.
The characters are all amazed at the bank’s two guardians, twin 20’ tall
armoured humanoid constructs which both look every bit as powerful as the manager
implies.
They keep going and a bit further down the
road come to a demonstration. They are
told the demonstration was started by some ‘students’ and the players turn off
the road to head through the built up area to avoid the trouble. A short time later the clanking of treads can
be heard behind them followed by heavy machine gun fire and screams.
It’s early evening as the PCs get off the
main thoroughfare and the PCs are keen to hit the bazaar. A random encounter (ASE Denethix Table) turns
up street urchins, who are friendly and helpful, only too happy to tell the
characters the best way to get to the bazaar through the back streets and by
the time the PCs realise their mistake, the smaller less obvious urchins have
made off with about 10gp.
Wandering through the bazaar another random
encounter (ASE Denethix Table) sees two drunk moktars test their muscle against
the PC’s resolve. Brychan quickly cuts
one down, severing the hand from the arm, and the other flees.
Moktar! Feel my furry... err... fury. |
Into the markets and the character look for
weapons merchants (a theme). They find a
caravan (like an old combi wagon rigged to be towed by donkeys or horses) displaying
weapons for sale attended by a man who calls himself The Scouser. The Scouser is dressed in a black string
singlet, leather trousers and black leather suspender/harness and sports permed
black hair, a large and moustache, two nunchuckas tucked into his belt
and various throwing stars on his person. (Think Napoleon Dynamite meets the
drummer from Frankie Goes to Hollywood).
"You know, like nunchuku skills, bow hunting skills, computer hacking skills... Girls only want boyfriends who have great skills." (Napoleon Dynamite) |
It was getting late at this point so we
called it a night having not really got much done.
LOSSES: Nil
GAINS: A few gold.
THE (DIS)HONOUR ROLL
Here we list those brave adventurers who have been tested and found wanting (more hit points).
Here we list those brave adventurers who have been tested and found wanting (more hit points).
Dode Enemy-Breaker, Dwarf-1,
Session2, Fell into a pit trap.
Fighter guy, F1, Session3,
Throat torn out by Pretender.
Mike’s Wizard, MU1, Session4,
Shot in back with laser while carrying 8 flasks of oil in his backpack.
Syam’s Elf, E1, Session4, Face burned off by energy bolt from
nano-poo-monster in water recycling plant.
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