Showing posts with label Lugosi. Show all posts
Showing posts with label Lugosi. Show all posts

Friday, 16 October 2015

Denezins of the 1000 Towers. Wiley Bunn.

There are few true vampires in the Land of 1000 Towers but this is one.  Not as powerful as the vampire of Lugosi, but enough to test an unwary party of adventurers, this creature can be encountered wandering the more inhabited jungles to the west of denethix, sometimes mumbling to someone called Riley, more often passing like a ghost.

No one knows how old this degenerate curmudgeon is.  It certainly does not know itself, and remebers little of the countless lifetimes it has endured.  It does know that once great cities housed millions of bloodbags and if one got too hot you could move to another.

What it also knows is how to survive.


Nosferatu by joelharlow.deviantart.com

Wiley Bunn, Level Five Nosferatu Archetype Vampire.
Created using the rules here.

STR 11
DEX14 +1
CON 10
INT 14
WIS 14 +1
CHA 6 -1
BLOOD 25

Hit Points: 22
Armour Class: 8
To hit bonus +5 (+strength)
Save as Fighter5

VAMPIRE GIFTS
Beast Senses  (The Beast 1)
Pass Without Trace (Stealth 1)
Doppelganger (Monster 1)
Strength (Monster 2)
Invisibility (Stealth 3)

GEAR
Mallet (treat as warhammer)
Rusty old revolver which 25% will backfire.
A ball of string made from different strings tied together.  Claims he's holding it for a friend.



For Jared, happy birthday buddy.






Friday, 23 May 2014

SESSION 12 PART 1. #Murder Hobos @ #Festival of Fangs OMG!

SESSION 12 PART ONE 


The Festival of Festival of Fangs begins (...and the PCs reveal themselves as black-hearted murder-hobos).

CAST
Nick:  Magic User 2 - Cybella the weapon collector; Jon-O-Tan - Troubleshooter2  
Syam:  Fighter1 - Tankred the Northern Barbarian. “I work for Gold”.
Michael: Cleric2 - Pelegost (Calina of the Twelve Annihilations).  War Dogs Alpha and Omega (since before the beginning of the Obelisk)
Telfer:  Fighter1 - Dudamer – High Plains Drifter in Banded armour.  F1.

To begin the session we calculated XP and treasure, paid everyone and set about levelling up.  Both Pelegost and Cybella have reached level 2, and gain an extra spell points.

Recapping, the PCs have returned to Lugosi to reequip and hire henchmen at the Festival of Fangs in order to return to The Obelisk and finish the pack of ghouls there.  

This session and the events drew more heavily than usual on the tables, and many results occurred that have had significant campaigns implications further down the road. The encounters and rumours tables for the Festival of Fangs were posted here.

More information about One Tooth Mary and her companions can be found here.

LUGOSI, THE FESTIVAL, AND BLACK DEEDS.

The characters set about town on the second day of the festival and having a range of minor personal things to attend to so they split up for the morning.

While in the main street, a random encounter is rolled for Pelegost, who meets a group of three men, two Denethix Functionary types, and their guard.  They introduce themselves as agents for the Council of Proper apportionment, and by the end of the conversation Pelegost has been booked to appear the next morning at their recently rented office next to the town Sherriff’s.  Pelegost agrees to appear at the appointed time to have his tax assessed.

Meanwhile, having looked around town, Tankred ends up meeting a Gypsy woman.  A very favourable reaction roll, good charisma and the intent these two spend the rest of the day together taking the Barbarian out for the day.  She agrees to put the word around that Tankred and co. are looking to hire help.


A new contact with a gypsy clan
Walking through Lugosi in the Afternoon, the characters pass a group hanging out outside the The Sinking Fang who appear to be another adventuring group.  A reaction roll is made and the PCs are jeered and given the finger.  Being just the two of them (the war dogs are stabled) they keep on moving.

They carry on to the town center, and the All domain where the caravans are drawn up. They talk to some (human) gypsies about how they are looking to hire help and they gypsies agree to spread the word.

Before leaving the caravan park they see Dawn, their current patron (who they have decided is a witch) entering one of the gypsy caravans.

Returning to Bella’s for the evening a new face arrives, and after talking to Pistole Vernon, the heavily armed and armoured gaucho drifter type (Clint Eastwood in banded mail), introduces himself to the Party as Dudamer and tells that he is looking for his cousin, Maredud (did you see the clever thing the player did with the names there).



Science Fantasy Clint Eastwood in Banded Mail at the rush.

The players describe how he died fighting the giant fleas, repulsive servants of the Orbital God Bonechewer and tell that his body is interred in the mausoleum at the Obelisk of Forgotten Memories.  The characters (Nick) gives the newcomer the usual hard time, saying interviews are on Monday*, before Dudemer’s “ I’m a hard bastard” routine convinces them he deserves an equal share.

Presently One Tooth Mary and two companions walk in.  They seem a little out of breath, and ahve been fighting:  Mary is bleeding from a slash on her arm, and the air smells of blood.

The tables have resulted in rivals trying to move in on Mary’s turf.  To determine who, I rolled again and got the tax collectors from Denethix.  I quicly determined that they are in cahoots with the Adventuring party in town, and that they also have ties to a Denethix Thieves Guild and that they were here under an official guise, but that is a ruse and they are actually working for the guild.

Mary describes this to the PCs and says that although she and her assassin henchmen won this night, something needs to be done to discourage them.  I admit, the dungeon master’s jaw dropped, as Pelegost, Cleric of Calina The Twelve Annihilations says straight out “If you can give us some poison we’ll kill them for you”.  

Smile, you're a murder hobo!

Although this was not what Mary was getting at, being a bit of an old cut-throat at heart she jumped at the chance, and they quickly hatched a plan involving sleep spells and contact poison dropped into ears of Tax Collectors when Pelegost arrived for his appointment the next day.

The next day at the appointed time, the whole party turns up to these offices, which are right next door o the Baliff’s rooms.  As soon as they can see everyone in the office, a sleep and command spell put them all down, and very nasty poison, one drop each in the ear finishes the work silently.

The players make sure they have stopped breathing, and then leave, taking the ledger on the bosses desk at the same time.  (They note that this is where their appointment is recorded).  The DM rolled D6 to see if they were seen leaving, with 1 being totally not spotted, and 6 being totally busted:

Highlight to read. If you are one of my players then don’t.

and on the 1 in 6 chance they totally weren’t seen I roll a 1, meaning they are free and clear.

The poor sods never had a chance, but hey, three out of the five tax collectors were part of a thief’s guild so they probably deserved it right).  The PCs then laid low at Bella’s for the rest of the day, before venturing out that evening.

A random encounter is rolled, getting a street performer.  The DM rolled ‘Player’s Choice’ and they chose Puppet Show, and this now appears in the table.




The spookily lit punch and judy style puppet show tells a story of a dapper man descending on the region and feeding on the locals.  The noble ruler who’s lineage is of the stars does battle with the dapper man but they are unable to best each other and fall into a stalemate until an agreement is reached that the beast will only feed when certain phases of the moon coincide with a festival in it’s honour.

Further up the street another 1 is rolled on random encounters, and they come across three tall figures in fine cloaks and masks coming their way.  One is Dracula, one a stereotypical witch, and the other is the Wolfman.  They wish the PCs greetings in voices which while light, carry much gravitas.  The PCs are a little freaked out, and bi them Good Evening in return and keep on walking.  Highlight if you want to know who these are:

These are the aliens from Gene Wolfe’s excellent Book of the New Sun who travel backwards in time.  Underneath their masks are terrifying alien faces with leech like mouths lined with needle sharp teeth.  These are in turn masks too, and underneath is a beautiful man and woman and the other is a machine.  Although they meet Severian, the main character several times, for them it is all backward.  An idea I really like and am keen to have in the game.  I hope they come up again.

Session 12...   ...to be continued.



* Okay, I thought that if this is so super in the future (like millions) that the names of the days would have changed.  


LOSSES: None.


GAINS: A bond of some sort has been forged with Mary.

THE (DIS)HONOUR ROLL 
Here we list those brave adventurers who have been tested and found wanting (more hit points).

NAME                         CLASS/LEVEL   PLAYER   SESSION                   HOW
Dode Enemy-Breaker    D1                     Nick          2           Fell into a pit trap.
Fighter guy                    F1        `            Telfer        3          Throat torn out by Pretender.
Mike’s Wizard               MU1                 Mike            4                              
Shot through the back by ‘High Programmer’ with a high intensity laser while carrying 8 flasks of oil in backpack - whoosh!

Syam’s Elf                    E1                   Syam            4          Face burned off by energy bolt 
Brychan                        F1                    Syam           9          Fell down a shaft.
Guitar Guy                    Kensai1            Syam        10                            
Critted - head impaled through eye by giant flea proboscis.
Maredud                       T1                    Tf              10          Overrun by giant fleas

Sunday, 20 April 2014

SESSION 11: TIME TO REEQUIP AND REINFORCE

A chance opportunity to hurt the ghouls, return to Lugosi for reinforcements and supplies, a northern barbarian warrior joins the party, and the Festival of Fangs begins.


CAST

Nick:  Cybella - Magic User 1; Jon-O-Tan - Troubleshooter2  
Syam:  Tankred from the Worthless  North  F1  “I work for Gold”.
Michael: Pelegost - Cleric 1  (Calina of the Twelve Annihilations), War dogs Alpha and Omega

RECAP

The session begins with the player characters in the grounds of the Obelisk of Forgotten Memory (adventure here) where they have forged an alliance with the Cult of Furter in order to achieve their goals.  They have been charged with the retrieval of items from a crypt in the mausoleum and in return for what is essentially grave robbing the PCs will assist the Cultists with their violent takeover of the grounds and estate of an ancient monument which has traditionally been cared for by the followers of three other orbital gods (Bonechewer, Benzonaught and Delphina). 

Having sided with the Furter Cultists and their rememberated dead (mechanico-galvanic animated corpse servants) against the giant fleas of Bonechewer and a pack of ghouls in the service of Bezonaught we begin.

The PCs have just finished a battle where they destroyed the nest of giant fleas that served Bonechewer and the two surviving PCs found their first major treaure, but at the price of two player characters dead.  The followers of Furter have retired to the Mausoleum they are using as a base to allow the PCs to loot the battle site.  The PCs had just found their first large treasure when the session ended.

A RANDOM ENCOUNTER ROLL PROVES A LUCKY CHANCE TO NARROW THE OPPOSITION


As they are returning to the mausoleum through the daytime mists, a pair of ghouls appear almost next to them, the ghouls who were out to see what all the fighting was are equally surprised.  With both parties catching their wits the ghouls get initiative and run.  A quick crossbow bolt wounds one, and a light spell from the cleric blinds it, but it keeps running, trying to follow the sound of it's companion. 

The players decide not to charge into the mist, and I give the ghoul 1-3 on d6 to run into something each roiund.  It does on the third round, and the characters seize the opportunity to knock one of them off.  The PCs run up, and swinging his bastard sword two handed Jon-O-Tan rolls 20 and cleaves the wretched beast. 

Pleased with their luck at turning six ghoul enemies into five at little risk they return to the mausoleum where the Cultists inter their dead friends. There a stranger has arrived.  Tankred, a hard looking man from the worthless north.  He wears heavy armour and carries a sword.  Some time is spent getting to know each other, an often tense conversation (a certain ‘character’ claims to be difficult to represent the PCs 8 charisma). 


Tankred, the platemail clad meat axe warrior from the Worthless North. Claims to work for treasure.  Mostly awesome, just don't ask him to read too much.

An offer is made to join the party which is sorely in need of some meat-axes right about now and this guy is all meat-axe.  As a sign of good faith from the two spellcasters Cybella and Pelegost, they make a gift of the argonium sabre* found last session to the new full member of the party. They retire to the crypt being used as quarters where they stay and eat, clean, heal and retire.

AN ORBITAL GODS FOUL DESECRATION OF A DEAD FRIEND


When they are the only ones in the room, a half familiar voice hisses from the corner.
“thought you could cheat me  did you, you all had a deal, do you dare to break it?”  A tense stand off is had with the cloaked figure of familiar stature.  The hood is thrown back revealing Brychan, their recently deceased party member and party to the deal with the ghouls, blackened around the mouth as the other ghouls have been and obviously now a ghoul himself.

The players chase it and it is brought down and destroyed.  They realise now the implications of double crossing the ghouls, and Benzonaught, which will worry them when they leave for town.

The next morning they talk with Vicar Malokai, and it is agreed that they will return to Lugosi for supplies, such as oil for use in their plan, and to use the opportunity of the Festival of Fangs to recruit reinforcements.  The players plan to trek to Southdeep, spend the night, and make Lugosi the next day, which is the first day of the festival, and just hope that Vernon can fit them in.

A COSMIC WIERDO & HAPPY/ANGRY HALFLING BIKER/MINERS (again).


An uneventful journey is had to Southdeep where they set up camp in one of the caves at the bottom, where it is free to stay the night, but you must move on in the morning. A random encounter is rolled, and I choose a big d140 table I mashed up of scifi and science fantasy tables from Swords and Stitchery to get an ancient metamorph looking for it’s lost lover. 

We were listening to Hawkwind so I decided to go a bit psychedelic.  On the other side of the fire standing in the breeze at the cavemouth was an androgynous figure in a toga waiting to be invited to the fire.  This turned out to be Quintarros, who was pleasant but vague, and had a strange otherworldly allure, and the PCs thought better of it when it asked if they would be interested in helping find it’s lost lover.

It is so ancient that it can only remember that it’s lover was “the one with the touch like a stampeding stallion and the lightest brush of a lilly at the end of summer, and because it left such a strong disturbance through the time hole in which it fell, it’s lover's life might now be in danger"**.

Quintarros asked if the PCs would join it to walk to Denethix, suggesting that “those who walk 10000 steps together are admitted to the third unicorn of the omnicron”  whereupon the players all suggested that the DM had had enough to drink. The PCs thinking that 'it' was a total space cadet declined to assist in the search, 'helpfully' suggesting that it might want to head to Denethix,

The next day the players left for Lugosi, and were approaching a wayside stop when they spied a large group of Halfling biker/miners the PCs previously met at the Subterraininn in Southdeep.  The halflings are headed to the festival on a rare few days off work, but have gotten drink on the way and are now fighting because half want to go back to Southdeep and half want to go to the festival.  


Drunk angry and dysfunctional Halfling Biker/Miners.  

Their mood only worsens when a reaction roll with the PCs goes badly, and one halfling, drunk, stroppy, and fancying his odds because they have a number advantage tries to provoke the PCs, and is promptly put on his ass by a punch from the new barbarian PC, demoralising the halflings who leave.  A random roll has the dysfunctional little buggers head back to Southdeep.


BACK TO BELLA'S FOR A FEED AND A REST


The PCs arrived at Lugosi and headed to Bella’s where Vernon was able to arrange a room for “eees good frien’s”, though due to demand the room available is a bit more cramped than their usual room.

Pistole Vernon after hours, barkeep and part owner of Bella's Bar and
Grill, and friend of the PCs
Seeing they are flush he joins them for a drink to celebrate and remember those not coming back.  The PCs ask about hiring henchmen and he suggests talking to Mary who can arrange for posters and a crier to advertise, and there is a catered meeting room out back that they can use for interviews, strictly 'mates rates' of course. He also tells them a little more about the festival.  It goes for three days. Activities take place all over the area for the first two days but the third is always centered around the crypt-topped hillock which dominates the roundabout and wagon stop at the all-domain in the centre of town.

*This player has only been able to return once so the front line has no weapon capable of hitting magic only.  I probably should put some new goodies in there.

**a quick look at the random encounters will tell you what this is, or you can highlight this.  Players, just don’t, those tables are still in use:
Space Phantom, trait as wraith with colour effects from the Festival of Fangs encounter table.
-end highlight.

Festival of Fangs Tables are here. Players don't.

LOSSES: None.

GAINS: Tankred F1.

THE (DIS)HONOUR ROLL 
Here we list those brave adventurers who have been tested and found wanting (more hit points).
NAME                         CLASS/LEVEL   PLAYER   SESSION                   HOW
Dode Enemy-Breaker    D1                     Nick          2                              Fell into a pit trap.
Fighter guy                   F1        `            Telfer         3                              Throat torn out by Pretender.
Mike’s Wizard               MU1                 Mike          4                              
  • Shot through the back by ‘High Programmer’ with a high intensity laser while carrying 8 flasks of oil in backpack - whoosh!

Syam’s Elf                    E1                   Syam         4                              Face burned off by energy bolt 
Brychan                        F1                    Syam        9                              Fell down a shaft.
Guitar Guy                    Kensai1            Syam        10                            
  • Critted - head impaled through eye by giant flea proboscis.

Maredud                       T1                    Tf              10                             Overrun by giant fleas

Saturday, 5 April 2014

Lugosi: The Festival of Fangs

The Festival of Fangs is referred to as a one liner in the Anomolous Subsurface Environment 1 description of the town of Lugosi.  The PCs started there, so naturally there has to be festival.

As the players lick their wounds from Session 10, the decide to head back to Lugosi to restock materials and hire more help before returning to finish the job at the Obelisk.  This happened to coincide with the Festival which has been counting down in-game for three weeks since the PCs heard of it. 

The festival runs for three days and is focused around the tomb topped hillock which serves as a roundabout in central Lugosi next to which lies the all-domain, essentially a free caravan park.

The festival gets it's name from old tales of the Vampire, which struck an agreement with the Baron's ancestors, a story which will be expanded in the play report where a random encounter sees the PCs witness a street puppet show telling the story.

I made some tables and determined to play out the festival with them and that the last five entries on the D30 table would be best kept for the third and final night of the festival, which this time falls on a full moon.


Gypsies arriving in Lugosi on their way to the All-domain.


LUGOSI:  FESTIVAL OF FANGS D12 RUMORS
  1. Some travellers say they have seen the old man screaming from that old tower again.  50% chance they hear this from Mary
  2. Lycanthrope problem, heck, this area hasn’t been crawlin’ with so many biters since the times in those legends about Torpo the Cannibal.
  3. Did you hear about all that stuff going on at the Obelisk down South?  Roll on the rumour table for Obelisk of Forgotten Memory.
  4. Sinister agents claiming to represent The Vampire have announced that an appearance will be made at the festival.  (False, there are no agents)
  5. Some rivals are trying to muscle in on Mary’s turf.  They have ties to the other adventuring group in town at the moment.  Roll on the d21-50 (D30) Table THE FESTIVAL OF FANGS – RANDOM ENCOUNTERS to determine who it is.
  6. Have you heard there are two groups of adventurers in town right now.  There both gearing up and both looking for help.  That sort of competition is good for guys like us, ya know...
  7. Eyewitnesses to a murder describe a huge man feeding on a victim.
  8.  The Baron grows frustrated with the Denethix bureaucracy turning it's gaze toward Lugosi.
  9. A whole caravan of those Starry Wisdom acolytes came through here.  Pulled up their caravan at the All-domain and did big business with some slavers before heading out west.
  10. Roll on the Denethix Treasure Rumors Table
  11. Roll on the Dungeon of Signs blog Denethix Treasure Rumors Table.
  12. Have you heard about the Fist?  They have 50% either a Victorious Win or a Crushing defeat in some battle far to the southwest.  They say the invaders were nomad led by militant Snakemen!  Never heard of Snakemen mate, ever!


D30 table entry #09:  Tax Collectors from Denethix are in town, hide your purses adventurers. The picture is by the French artist Bilal.


LUGOSI:  FESTIVAL OF FANGS D30 Encounters (To use in the ASE setting, roll D50 with the Town Encounters table from ASE being 1-20, and this being 21-50)

  1. Drunk would-be adventurer types looking for work.
  2. Gypsies, doin’ gypsie stuff, like selling dogs, and herbal cures
  3. Elven gypsies, doin’ gypsie stuff, like selling dogs, herbal cures, and asking if anyone has any human babies they would like to swap.
  4. Trader D12  1-2 Food, 3-4 clothes/textiles, 5 Tools, 6 Weapons, 7 Curios (roll on the Hobo treasure table Dungeon of Signs), 8 Finery/Drugs/etc.  9-12 roll on Gus' table of travelling merchants here:  Quality of work:  D6 1 poor, 2-3 average, 4-5 good, 6 excellent.
  5. The Veterinarian (met previously) who wants to bring people’s attention to the spread of the Black. Has d4+1 guards now.
  6. Performers D8  1-4 Musicians, 5-6 Dancers, 7-8 Puppet Show:  Punch and Judy style tale of a blood sucking being of great power who arrived in the land.  The Baron in the tale, who's lineage is of the star-nobles fought with the creature.  In the end they agreed that the vampire would only hunt on those nights of the festival that occurred on a full moon and another condition YOU make up on the spot.  It's been so long since this has occurred it is often considered to just be tall tales. .
  7. Religious Acolytes of Iithius, aspect of flowering plants and herbs (randomly determined on the ASE religion tables). 
  8. A tall, handsome and charming black-skinned Egyptian-featured man wants to meet magic users.  He has (cursed) items to trade.  He will claim no knowledge of the Cult of Starry Wisdom if asked.
  9. Representatives of The Council of Proper Apportionment.  They have rented an office and will expect the PCs to make an appointment for the purposes of assessing tax. 25% chance they also belong to a Denethix Thieves' Guild and are trying to muscle in on Mary's turf in Lugosi.
  10. Drunken revellers.  25% it is someone the PCs know. 10% demi humans or exotic or whatever:
  11. Locals.  There is a 20% chance they have heard what the PCs did for the Jeffersons and so will be well disposed.
  12. I heard about you from the Jeffersons, I know the beast’s secret, but we will need to find her in time...
  13. Dawn.  She’s happy to see them but disappointed they have come back to Lugosi empty handed.  
  14. A messenger being chased D8 1-2 by mercenaries, 3-4 by The Fist, 5-6 by the Baron’s men, 7-8 agents of the Council of Proper Apportionment, 9 Starry Wisdom Cultist, 10 The other (rival) adventuring group in town.
  15. Quitarros.  From a Swords and Stitchery table, this is an ancient metamorph who is looking for it’s lost lover.  Met by PCs by random roll in caves at Southdeep sinkhole floor.
  16. A Space Phantom (treat as a wraith) come through time following the cosmic trail left by the Lover of Quitarros. (Describe it’s presence as very frightening – it's only fair given it has level drain).  It might want to 'sniff' the PCs.  A large humanoid shape of utter darkness, a purple flashing makes it seeth with inter-planar pulsations in which if looked at for too long will let the viewer see deep into the heart of the cosmos.  Looking at it for more than three rounds requires a save vs petrification or the character will be 50% either transfixed, or recoil and flee in gibbering terror.
  17. The Lover of Quintarros.  A swords and sorcery space merc who had an affair with the ancient metamorph ‘Quintarros’ before falling through a dimensional hole to here.  He’s travelling with D8  1-2 Gypsies, 3-4 Traders, 5-6 Alone, 7-Other, 8-Another 'hero' npc made up on the spot as suits.
  18. Werebeast. D6 1-5 human, 6 beast.  Beast is hungry, as a human is hungry on 2 in 6.
  19. Rival Adventurers on the other side of the road/dancefloor/whatever.  1-4 Stare, 5-6 Heckle
  20. The Fist. 2-16   roll D6  1-3 Foot, 2-5 mounted, 6 recruiting.
  21. Baron’s ‘men’. 2-5  D6  1-3 Foot, 4-6 Mounted
  22. Sherrif’s ‘men’.  1-6
  23. A Doctor.  A tall striking woman who comes from far away.  She is well versed in philosophy and medicine, and is introducing some new medical techniques to the local doctors. Her dagger is her guardian and acts as a very powerful dancing sword. 
  24. The Farmers Girls from session, or Boys from session.  40%girls, 40%boys, 20% both
  25. Crier  40%advertising that the PC’s are recruiting help, 40% advertising rival group’s recruiting session, 20% something else.  These percentages can be adjusted by the PCs spending more gold.
  26. Gorpo, descendent/cousin of Torpo the Cannibal (or is he just a cheap pretender?) a cannibalistic blood drinking meat axe.  Is it a werewolf?  Is it a vampire?  No! It’s Gorpo.
  27. Three alien travellers wearing masks over masks.  A ‘Vampire’, a ‘Werewolf’, and a ‘Witch’. Underneath these masks they have horrid alien faces with leech-like mouths.  These are also masks, underneath which they are extremely beautiful and one is a powerful machine.
  28. 2-5 Secret Hipster faction revellers from Alpha Complex who have snuck out “for a groovy time man”.  They are all Troubleshooter class, levels D4-1.  Leader adds +1, they have good happy drugs to share.
  29. Coloured lights fly over and land in the field behind the caravan all-domain.  A short time later tall beguiling ‘relatives’ are greeted by the Baron, and they join his table at the festival. (I ran this one anyway).
  30. Oh go on, the town got it's name somewhere - A Vampire! Go to town.  The vampire is very hungry and It will only feed, one person (or two levels) each round for D6+1 rounds before fleeing.   It will not interact; tonight it is the epitome of a hungry supernatural beast. 
Entry #29  One of the Baron's strange 'distant relatives' who it appears arrived at the festival by flying machine.

The vampire, whatever 'it' is, is oathbound to the Baron's lineage not to feed outside of very predetermined times.  The beast has possibly been in a torpor like state for a very long time, and not even in the stories told to the oldest residents when they were the youngest of children, has the vampire of town mythology made an appearance.  







Friday, 21 March 2014

Denizens of Lugosi: One Tooth Mary


Where we get to meet the character's early patron, One Tooth Mary, and understand her role in Lugosi.



PISTOLE VERNON:  "Sure Mrs, I can 'elp you out.  That woman in the booth over there, go and say hello.  Her name is Mary, but some call her One Tooth Mary, just don't ask her how she got one tooth".

Later in game, in a night of passion with Cybella, Vernon revealed a little of Mary's background. She was once a widely feared assassin in Denethix, one of the deadliest blades for hire in the land.

He told how there are rumors that she once went by the alias of Black Jenny* and was cursed by a Vampire.  Hints were made that the curse resulted in her growing fangs, and aging (loosing two levels at least!), yet in her older age she would now age slower.

One Tooth Mary.  An imaculately executed self portrait of unknown age.  I got this image from a favourite blog of mine, Tales of the Grotesque and Dungeonesque


Further insight into her background and name are gleaned from hints and rumors which involve a pair of pliers and an intoxicant fueled rage of self loathing.

To date Mary has appeared helpful to the PCs, paying good gold for treasure, and being a good source of leads.

One source of intrigue however is that when asked whether she new any wizards, she said she didn't,but was obviously uncomfortable and the players came to the conclusion that she was not only lying, but that she seemed momentarily afraid of whatever thought the question had prompted.  I rolled the 'doesn't know appears afraid' reaction on a table in the Vornheim supplement and so came up with a reason to explain.

What the players don't know is:  Highlight to read unless you're one of my players, in which case just don't, it's more fun if you don't know.

Highlight from here:

Mary does know a wizard.  A wizard who was once a fellow adventurer who fell in with the Cult of Starry  Wisdom.  Mary is scared of this guy, and it is this mad wizard to whom she has reluctantly passed the Armillary retrieved by the PCs from the Prison of the Hated Pretender*. What this also means is that the Cult of Starry Wisdom now have an astronomical divination device, mwah ha ha ha....
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End Highlight.

We get to see some of the action side of Mary at the upcoming Festival of Fangs game sessions (when the PCs return to Lugosi from the Obelisk to pick up supplies, and use the festival to recruit henchmen - coming soonish!).  Mary, plus two fellow assassin types return late to Bellas, there are panting and Mary is bleeding.  Write ups for that are a few sessions away.



Shady assistant number one.  A youthful femme fatale, she exudes menace and sex.  Her Jacket is made of tough high quality leather and the beaded front piece adds to the protection (leather). She carries a rapier at her side and has a number of throwing knives among her adornments.



Shady assistant number two.  This tall silent type is wearing a cloak which partially conceals the long slim bladed two handed sword slung over his back, but doesn't conceal the dead look in his eyes.  A pistol crossbow hangs at his side.



Curiously, and reinforcing the Twin Peaks Black Lodge vibe at Bellas, Mary's constant assistants (introduced at the first meeting and encountered a few times since) are a trio of near-identicalb small bald men in suits of slightly different cuts in matching brown corduroy.